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‘E.T.’ for the Atari 2600 Isn’t That Bad [REVIEW]

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No doubt by now you’ve heard that an excavation team was digging up the old landfill in New Mexico that was fabled to be full of “E.T.” carts for the Atari 2600. Yes, they found some “E.T.” games, but also found several others games. Many looked to be in working order.

The reason for the landfill was because people kind of stopped playing video games after that game came out, blaming it for the infamous video game crash of ’83. I’m here to say that “E.T.” isn’t that bad of a game.

The first thing you need to realize is that most licensed games based on movies are pretty terrible. In fact, most of the time, they flat-out suck. “Friday the 13th,” “Back to the Future’ — terrible, terrible games. But, you buy them based on recognition, not on how good the game is. At least, that’s the plan.

“E.T.,” according to legend, was a slap-dash job as the Atari execs ordered programmers to pump out an “E.T.” game at the peak of its popularity and have it ready — on shelves — by Christmas, giving Atari only six weeks to make a game. Video games today take a good two or three years.

So, they pumped it out, everyone bought one and most returned it, complaining that it was a terrible game.

Never mind all that. You play as “E.T.,” collecting pieces of your phone, eat Reese’s Pieces and avoid the FBI and scientists. Yeah, it’s a little weird and damn near impossible without the instruction manual, but you can still have some fun with it.

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