No game has a stage more frustrating than Teenage Mutant Ninja Turtles on the NES. What makes the second half of the second stage so frustrating? First of all, you're swimming underwater so you have weird, not very responsive player control. To make matters worse, you have to disable every bomb. If you miss a bomb along the way, you have to go back and find it. What can be worse that that? Electric seaweed that eat away at your life bar. What can be worse than that? The annoying sound it makes when you touch the electric seaweed that startles you into touching more electric seaweed. What can be worse than that? You're up against the clock. You have two minutes and 20 seconds to get it all done. Good luck!

There is no redeeming quality about this section of this level except that when you get past it you're treating to a cut scene that was fantastic for its time and you get to the third stage where you can finally drive the Turtle Van. In our book, though, the underwater, electric seaweed part of Teenage Mutant Ninja Turtles takes the cake, or, in this case, the pizza, on the most frustrating gaming moment of all time.

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